| 217 | The following example is a best practice setting for a high-resolution (1 m grid spacing) non-nested run in which most of the vegetation can be resolved via a 3D leaf area density distribution: |
| 218 | |
| 219 | {{{ |
| 220 | [domain_root] |
| 221 | domain_parent |
| 222 | pixel_size = 1.0 |
| 223 | origin_x = ... |
| 224 | origin_y = ... |
| 225 | nx = ... |
| 226 | ny = ... |
| 227 | dz = ... |
| 228 | allow_high_vegetation = False |
| 229 | buildings_3d = True |
| 230 | generate_vegetation_patches = True |
| 231 | use_palm_z_axis= False |
| 232 | interpolate_terrain = False |
| 233 | vegetation_on_roofs = True |
| 234 | street_trees = True |
| 235 | }}} |
| 236 | |
| 237 | For a nested run, the following settings should work nicely to avoid terrain height issues: |
| 238 | {{{ |
| 239 | [domain_root] |
| 240 | domain_parent |
| 241 | pixel_size = 15.0 |
| 242 | dz = 15.0 |
| 243 | origin_x = ... |
| 244 | origin_y = ... |
| 245 | nx = ... |
| 246 | ny = ... |
| 247 | buildings_3d = False |
| 248 | allow_high_vegetation = True |
| 249 | generate_vegetation_patches = True |
| 250 | use_palm_z_axis= False |
| 251 | interpolate_terrain = False |
| 252 | vegetation_on_roofs = False |
| 253 | street_trees = True |
| 254 | |
| 255 | [domain_N02] |
| 256 | domain_parent = root |
| 257 | pixel_size = 1.0 |
| 258 | dz = 1.0 |
| 259 | origin_x = ... |
| 260 | origin_y = ... |
| 261 | nx = ... |
| 262 | ny = ... |
| 263 | buildings_3d = True |
| 264 | allow_high_vegetation = False |
| 265 | generate_vegetation_patches = True |
| 266 | use_palm_z_axis= True |
| 267 | interpolate_terrain = True |
| 268 | vegetation_on_roofs = True |
| 269 | street_trees = True |
| 270 | }}} |
| 271 | |