| 81 | |---------------- |
| 82 | {{{#!td style="vertical-align:top;width: 150px" |
| 83 | [=#buildings_2D '''buildings_2D(y,x)'''] |
| 84 | }}} |
| 85 | {{{#!td style="vertical-align:top;width: 50px" |
| 86 | NC_FLOAT |
| 87 | }}} |
| 88 | {{{#!td style="vertical-align:top;width: 50px" |
| 89 | 1 |
| 90 | }}} |
| 91 | {{{#!td |
| 92 | Building height in m relative to the underlying terrain. '''buildings_2D''' will be mounted on top of the maximum local terrain height occupied by the respective building. Please note, '''buildings_2D''' will not be used if [#buildings_3D buildings_3D] is present on file. |
| 93 | }}} |
| 94 | |---------------- |
| 95 | {{{#!td style="vertical-align:top;width: 150px" |
| 96 | [=#buildings_3D '''buildings_3D(z,y,x)'''] |
| 97 | }}} |
| 98 | {{{#!td style="vertical-align:top;width: 50px" |
| 99 | NC_BYTE |
| 100 | }}} |
| 101 | {{{#!td style="vertical-align:top;width: 50px" |
| 102 | 2 |
| 103 | }}} |
| 104 | {{{#!td |
| 105 | Building topology relative to the underlying terrain. '''buildings_3D''' will be mapped on top of the maximum local terrain height occupied by the respective building. Note, '''buildings_3D''' do not need to be prescribed beyond the top level of the highest buildings. |
| 106 | }}} |
| 107 | |---------------- |
| 108 | {{{#!td style="vertical-align:top;width: 150px" |
| 109 | [=#building_id '''building_id(y,x)'''] |
| 110 | }}} |
| 111 | {{{#!td style="vertical-align:top;width: 50px" |
| 112 | NC_INT |
| 113 | }}} |
| 114 | {{{#!td style="vertical-align:top;width: 50px" |
| 115 | 2 |
| 116 | }}} |
| 117 | {{{#!td |
| 118 | Building ID used to identify single building envelopes, which is used for correct mapping of buildings on top of the underlying terrain, as well as for the [#indoor_model indoor_model]. Please note, '''building_id''' must not contain {{{_FillValue}}} at each grid point where buildings_2D/3D is defined. |
| 119 | }}} |