Changes between Version 89 and Version 90 of doc/app/iofiles/pids/static
- Timestamp:
- Apr 9, 2021 10:18:37 AM (4 years ago)
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doc/app/iofiles/pids/static
v89 v90 126 126 127 127 ||='''Input variable''' =||='''Type''' =||='''Attributes''' =||='''Explanation / Remarks''' =|| 128 ||[=#building_id ''building_id(y,x)''] || NC_INT ||{{{_FillValue=-9999}}}(*)\\{{{coordinates}}}\\{{{grid_mapping}}}\\{{{long_name="building id number"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="1"}}} || The building ID is used to identify single building envelopes which are composed of a number of grid volumes, and which is used for correct mapping of buildings on top of the underlying terrain, as well as for the [#indoor_model indoor_model]. Please note, ''building_id'' must not contain any {{{_FillValue}}} at grid points where buildings are is defined via [#building_2d building_2d] or [#building_3d building_3d]. There is no specification or limitation for the ID numbers, except that each building must have a unique number .128 ||[=#building_id ''building_id(y,x)''] || NC_INT ||{{{_FillValue=-9999}}}(*)\\{{{coordinates}}}\\{{{grid_mapping}}}\\{{{long_name="building id number"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="1"}}} || The building ID is used to identify single building envelopes which are composed of a number of grid volumes, and which is used for correct mapping of buildings on top of the underlying terrain, as well as for the [#indoor_model indoor_model]. Please note, ''building_id'' must not contain any {{{_FillValue}}} at grid points where buildings are is defined via [#building_2d building_2d] or [#building_3d building_3d]. There is no specification or limitation for the ID numbers, except that each building must have a unique number which need to fit into the representable area of a 32-bit integer variable (i.e. -2147483647 to +2147483647). 129 129 ||[=#buildings_2d ''buildings_2d(y,x)''] || NC_FLOAT ||{{{_FillValue=-9999.f}}}(*)\\{{{coordinates}}}\\{{{grid_mapping}}}\\{{{lod}}}=1\\{{{long_name="building height"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="m"}}} || Two-dimensional building height in m relative to the underlying terrain. No holes or overhanging structures are possible. ''buildings_2d'' will be mounted on top of the maximum local terrain height occupied by the respective building. Please note, ''buildings_2d'' will not be used if [#buildings_3d buildings_3d] is present on file. If ''buildings_2d'' is used [#building_id building_id] is required. || 130 130 ||[=#buildings_3d ''buildings_3d(z,y,x)''] || NC_BYTE ||{{{_FillValue=-127b}}}(*)\\{{{coordinates}}}\\{{{flag_meanings="no building, building"}}}\\ {{{flag_values=0b, 1b}}}\\{{{grid_mapping}}}\\{{{long_name="building flag"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="1"}}}\\{{{valid_range=0b, 1b}}} || Three-dimensional building topology relative to the underlying terrain. ''buildings_3d'' will be mapped on top of the maximum local terrain height occupied by the respective building. Note, ''buildings_3d'' does not need to be prescribed beyond the top level of the highest buildings, i.e. ''z'' dimension can me minimized accordingly. If ''buildings_3d'' is prescribed, [#building_id building_id] is required.