51 | | ||='''Input variable''' =||='''Type''' =||='''LOD''' =||='''Explanation / Remarks''' =|| |
52 | | |---------------- |
53 | | {{{#!td style="vertical-align:top;width: 150px" |
54 | | [=#zt '''zt(y,x)'''] |
55 | | }}} |
56 | | {{{#!td style="vertical-align:top;width: 50px" |
57 | | NC_FLOAT |
58 | | }}} |
59 | | {{{#!td style="vertical-align:top;width: 50px" |
60 | | none |
61 | | }}} |
62 | | {{{#!td |
63 | | Terrain height in m relative to [#origin_z origin_z]. |
64 | | If not provided, the relative terrain height will be set to 0 all over the model domain. |
65 | | Please note, '''zt''' must not contain any {{{_FillValues}}}. |
66 | | }}} |
67 | | |---------------- |
68 | | {{{#!td style="vertical-align:top;width: 150px" |
69 | | [=#buildings_2d '''buildings_2d(y,x)'''] |
70 | | }}} |
71 | | {{{#!td style="vertical-align:top;width: 50px" |
72 | | NC_FLOAT |
73 | | }}} |
74 | | {{{#!td style="vertical-align:top;width: 50px" |
75 | | 1 |
76 | | }}} |
77 | | {{{#!td |
78 | | 2-dimensional building height in m relative to the underlying terrain. No holes or overhanging structures are possible. '''buildings_2d''' will be mounted on top of the maximum local terrain height occupied by the respective building. Please note, '''buildings_2d''' will not be used if [#buildings_3d buildings_3d] is present on file. If '''buildings_2d''' are prescribed, [#building_id building_id] is required. |
79 | | }}} |
80 | | |---------------- |
81 | | {{{#!td style="vertical-align:top;width: 150px" |
82 | | [=#buildings_3d '''buildings_3d(z,y,x)'''] |
83 | | }}} |
84 | | {{{#!td style="vertical-align:top;width: 50px" |
85 | | NC_BYTE |
86 | | }}} |
87 | | {{{#!td style="vertical-align:top;width: 50px" |
88 | | 2 |
89 | | }}} |
90 | | {{{#!td |
91 | | 3-dimensional building topology relative to the underlying terrain. '''buildings_3d''' will be mapped on top of the maximum local terrain height occupied by the respective building. Note, '''buildings_3d''' do not need to be prescribed beyond the top level of the highest buildings. If '''buildings_3d''' are prescribed, [#building_id building_id] is required. |
92 | | }}} |
93 | | |---------------- |
94 | | {{{#!td style="vertical-align:top;width: 150px" |
95 | | [=#building_id '''building_id(y,x)'''] |
96 | | }}} |
97 | | {{{#!td style="vertical-align:top;width: 50px" |
98 | | NC_INT |
99 | | }}} |
100 | | {{{#!td style="vertical-align:top;width: 50px" |
101 | | none |
102 | | }}} |
103 | | {{{#!td |
104 | | Building ID is used to identify single building envelopes, which is used for correct mapping of buildings on top of the underlying terrain, as well as for the [#indoor_model indoor_model]. Please note, '''building_id''' must not contain any {{{_FillValue}}} at grid points where buildings_2d/3d is defined. |
105 | | }}} |
106 | | |
| 51 | ||='''Input variable''' =||='''Type''' =||='''LOD''' =||='''Attributes''' =||='''Explanation / Remarks''' =|| |
| 52 | ||[=#building_id ''building_id(y,x)''] || NC_INT || - ||{{{long_name="building_id_number"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="1"}}}\\{{{_FillValue=-9999}}} \\{{{coordinates}}}\\{{{grid_mapping}}} || The building ID is used to identify single building envelopes which are composed of a number of grid volumes, and which is used for correct mapping of buildings on top of the underlying terrain, as well as for the [#indoor_model indoor_model]. Please note, '''building_id''' must not contain any {{{_FillValue}}} at grid points where buildings are is defined via [#building_2d building_2d] or [#building_3d building_3d]. |
| 53 | ||[=#buildings_2d ''buildings_2d(y,x)''] || NC_FLOAT || 1 ||{{{long_name="building_height"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="m"}}}\\{{{_FillValue=-9999.f}}} \\{{{coordinates}}}\\{{{grid_mapping}}} || Two-dimensional building height in m relative to the underlying terrain. No holes or overhanging structures are possible. ''buildings_2d'' will be mounted on top of the maximum local terrain height occupied by the respective building. Please note, ''buildings_2d'' will not be used if [#buildings_3d buildings_3d] is present on file. If ''buildings_2d'' is used [#building_id building_id] is required. || |
| 54 | ||[=#buildings_3d ''buildings_3d(z,y,x)''] || NC_BYTE || 2 ||{{{long_name="building_flag"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="1"}}}\\{{{_FillValue=-127b}}} \\{{{coordinates}}}\\{{{grid_mapping}}} || Three-dimensional building topology relative to the underlying terrain. ''buildings_3d'' will be mapped on top of the maximum local terrain height occupied by the respective building. Note, ''buildings_3d'' does not need to be prescribed beyond the top level of the highest buildings, i.e. ''z'' dimension can me minimized accordingly. If ''buildings_3d'' is prescribed, [#building_id building_id] is required. |
| 55 | ||[=#zt ''zt(y,x)''] || NC_FLOAT || - ||{{{long_name="terrain_height"}}}\\{{{res_orig}}}\\{{{source}}}\\{{{units="m"}}}\\{{{_FillValue=-9999.0}}} \\{{{coordinates}}}\\{{{grid_mapping}}} || Terrain height in m relative to [#origin_z origin_z]. If not provided, the relative terrain height will be set to 0 m all over the model domain. Please note, ''zt'' must not contain any {{{_FillValues}}}. || |